If the player has an ATK of 0, the following would apply. The ATK stat is increased by 1 for each 3 LUK. Since all stats start as a value of one, the starting stat of one essentially counts as a zero. Stat points are gained with base level increases, the amount increasing with higher levels. Base stats are increased by spending stat points, higher stats costing more to raise (particularly for base stats beyond 100). Third job characters can increase stats up to 130 (up to 117 on baby classes). Stats start out with a base value of 1 and can be raised as far as 99 (up to 80 on baby classes). The game is super messed up balance wise already, at least let people have fun :vĮdited by Ashuckel, 30 November 2021 - 02:25 AM.Stats are the six fundamental character statistics that make (or break) a character. That should cover most things, lemme know if i missed any. As stated above, WoE is not a concern anymore for balance since it doesn't exist anymore. The skill received a 1s cooldown on iRO circa 2012/2013 due to cheaters abusing packet injection to use it at impossible speeds. Since WoE balance is not a concern for the balance of this skill, the cooldown on it doesn't make sense anymore, it only hampers it's PVM potential. The thing is, the WoE scene has been completely nuked out of existance already, and even with the 0.2s in place, it matters very little as DB damage has skyrocketed with gears like Red Baby Dragon hat and Fafnir Scale. It became a bit more bearable at the time, but there was still a very clear difference from those NDLing and those not. In short, DB received a 0.2s to reduce the impact of NoDelay abusers in WoE. (unfortunately i don't have bRO footage for this, no one in there seems to have a +9 KVM Fist :v) In the following year it was made so that Green Ales regain their full effect when St. and add a cooldown to Green Ales, also slowly decrease it's recovery power over the year. Heim "fix" to the situation was to change the weapon effect, rather than put a cooldown on Green Ales like we have now. With all of the above stacked, you had a scenario where every goddamn Sura and their mothers in WoE were walking around spamming insta GFists. That means TONS of Green Ales for everybody( instant 50% HP/SP heal consumable, an Ygg Seed) The server just had it's first HD ores event, so there were a LOT of Suras walking around in WoE with a +9 KVM Fist, thing that basically did not exist prior to this. Renewal 1.0 Guillotine Fist only stopped your natural sp regeneration, you could still use items right after it to recover sp. Now for why this change happened is quite a trip, and the culmination of many things happening at once ( plus Heim 200 IQ fixes). The original effect is that it makes your Guillotine Fist instant cast when +9, the same as Bellum Claw. Heim decision again when trying to do something about NoDelay users back then. Same story as Bowling Bash, it received a 0.3s cooldown back in pre renewal. Reason being it was abused of NoDelay, and Heim not knowing enough about NoDelay asked kRO who also knew very little about NoDelay to do something about it, so they put a hard cooldown in it. It received a 0.5s cooldown back in pre renewal days. Since the 2nd job rebalance has hit main servers, the changes in it make this not matter anymore) It was different people sending each thing, that's why the format changes. Lastly, i tried to get some footage from bRO(another oficial server), wich hasn't had these changes. I also tried to ask around some people that have been playing for longer if they remember an approximate timeframe on when the change was made, and if there was any specific reason to it. "Balance" doesn't exist anymore, everyone is capable of dishing out tens of millions of damage per second, and the PvP/WoE scene of Chaos is unfortunately long dead. The issue however, is that many of them don't make sense anymore in the current day setting of the game. Over the years, a couple of gears or skills received adjustments to make it fit the balance of the game at that current time. (If there are any more gear/skills than the ones listed here, please do tell, i've only been on iRO for so long :v)
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